Home

Blood Angels Rumors

Attention: open in a new window. PDFPrintE-mail

alt
Thanks to Bell of Lost Souls
RULES:
Victor and Unholt: An HQ monstrous creature: 1/1/6/4/4/3/4/10/4+, with a Techmarine  handler & big assault gun.

Angels Sanguine Chapter Master Toledo: Rage and Fleet instead of Combat Tactics and Blood Rage.

Flesh Tearers Chapter Master Seth: Is in...

Sanguinary High Priest HQ: unit has: W:2 and grants a Rage (Blood Rage??) radius.

Captain Erasmus Tycho: 3+ Dodge save, Pride special rule and no Blood Rage.

Up to 8 Dreadnoughts: (2 Named HQ dreads if you play a mix of Flesh Tearers/Blood Angels), 6 normal FOC dreads possible.

Tantalus Lander: 2 Twin Linked Assault Cannons, TL Plasmagun.

Guards of the Tower of Amareo: Jump Troops with high I, WS,BS and "Exalted Blades"( Frost axe rules)

Rhinos are fast: with a "severe damage table"

New Baal Predator and Venerable dreadnought: with twin close combat weapon options.

Death Company: lose rending, retain Feel No Pain, Furious Charge, and continue the effects of Furious Charge if they win combat!

MINIS:

Exalted Assault Squad: Winged jump packs, rapier-like blades, wrist-mounted stormbolters, masks.

Blood Angels Scouts: Scouts, but very post-apocalyptic feeling - like Fallout or Mad Max - chains, close combat weapons, the complete opposite to the generic neat vanilla scouts.

Blood Angel Assault Squad: Assault marines with Blood Angel regalia. (possible Melta pistol bits seen here).

Twin Death Company releases: Two boxes with jump packs, one black armor, one red armor, bareheaded, banner, storm shields.

Tantalus Lander: kind of flying droppod with wings, land raider front, assault cannons under fuselage

Victor and Unholt: basic Techmarine and a new creature: a Tech-Hulk stitched together from a bunch of techno gear-(right arm is a four barreled cannon)

Venerable Dreadnought

Predator (with Baal variant parts)
Comments
Search
Only registered users can write comments!